top of page

Media & Appearances

Conferences

Lectures

  • Futuregames, Sweden 2021: UX Portfolio 101

  • Ballarat 'Get Into Games' Expo, 2018 & 2019 Australia: Working in Games as a UI/UX Designer

  • Gnomon Live 2018: CG Futures: UI/UX on The Sims FreePlay

  • Business In Games: Women in Games: UI/UX Design Masterclass

  • Media Design School lectures & panels: Working in the Games Industry
  • Billy Blue College of Design lecture: Working in the Games Industry

  • Torrens University lecture: Working in Games as a UI/UX Designer

  • Girl Geek Academy: Mentor at various events and game jams

  • Global Game Jam: Mentor, Industry Guest

  • Moreland Primary School talk: Working in Games

  • Oak Park Primary School talk: "Only Boys Play Video Games...

Keynote: The Psychology of Play — Anna Brandberg (devcom Developer Conference 2023)
48:30

Keynote: The Psychology of Play — Anna Brandberg (devcom Developer Conference 2023)

Live-stream capture from the devcom game developer conference on 21 August 2023. Just uploading this here until they upload the official video on their own account (https://www.youtube.com/@devcomglobal/) after which I'll take this down. Talk description: "The key to creating engaging, intuitive and meaningful gaming experiences lies simply in understanding your players. Through real-life examples from iconic game franchises, we will explore how to harness the principles of user-centred design to create successful games. Whether you're a seasoned game developer or just starting out, this talk will inspire you to think differently about the power of play — and the ways in which we craft it." Key takeaways: - The fundamental principles of user-centred design and practical strategies for applying them in order to create engaging and satisfying game experiences. - Valuable lessons from how iconic video games have successfully implemented these concepts over the years. - The value and importance of understanding your players, and creating experiences that are intuitive, accessible and meaningful. Target Audience: This talk is for anyone working in games. Keynote Speaker: Anna Brandberg (Lead UX Designer — The Outsiders, Funcom Stockholm) Speaker info: https://bizcommunity.gamescom.global/event/devcom-developer-conference-2023/person/RXZlbnRQZW9wbGVfMjIxODU2MTU= Captured from: https://bizcommunity.gamescom.global/event/devcom-developer-conference-2023/planning/UGxhbm5pbmdfMTM0ODgzMA== #ddc2023 #gamedev #uxdesign #gamedevelopment #devcom #ddc
GCAP19: Anna Brandberg - Rapid Prototyping 101: Crucial UX Design skills for every team
50:12

GCAP19: Anna Brandberg - Rapid Prototyping 101: Crucial UX Design skills for every team

Talk: Rapid Prototyping 101: Crucial UX Design skills for every team Speaker: Anna Brandberg Rapid Prototyping is a great tool to help your team think through and solve problems. Solutions come to you through sketching, feedback and multiple design iterations. By training ourselves to think fast, seek validation for our decisions through testing, and refining our UX Design processes, we can create better and more meaningful gaming experiences for our players. By learning the process of Rapid Prototyping, you create something functional that you can test with users, and that you can then iterate on more accurately. It is a crucial part not only of the early stages of game development, but also for developing and integrating new features into existing games. It is therefore an important skill for all kinds of teams to master, not just those in pre-production, but also those working on games in live service. Come learn how to break down effective UX Design processes into 3 stages: Prototyping, Reviewing and Refining. Find out how Rapid Prototyping helps you solve big, complex problems, quickly test the utility of your design, and thus make relevant modifications. This talk will teach you tangible skills for how to draw useful Sketches, how to translate them into Wireframes and Clickable Prototypes - and why these are all uniquely important steps. This will be a practical demonstration of how to work in Adobe XD, and develop functional prototypes for any device (mobile, console, web, etc). Game Connect Asia Pacific 2019: Lighting The Way Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week. Situated in Melbourne, Australia during October, GCAP is world-renowned for its talks, collaboration, expression, networking and inclusive environment. Video courtesy of GCAP and the Game Developers' Association of Australia. www.gcap.com.au
GCAP 2018; UX Design - The Glue That Binds
48:51

GCAP 2018; UX Design - The Glue That Binds

UX Design: The Glue That Binds (Lessons learnt from 4 years on The Sims Freeplay and Need For Speed: No Limits) This talk was made possible by EA Firemonkeys Speaker; Anna Brandberg (EA FireMonkeys) Why are some games easier to navigate than others? How do some games present huge amounts of information without overwhelming the player, all the while creating enjoyable, seamless game experiences... and yet others we uninstall within minutes? And why are good UX Design processes so crucial to every role within game development? Good UX Design manifests itself in two different ways - player facing and developer facing. So how can we use it to solve problems for our players and create clear, intuitive game UI as a result? Once you’ve identified your target audience and their key needs, how do you help your team help your players? As a developer, understanding and working with UX Design means making your team’s processes faster and more efficient, by wireframing, prototyping, and iterating on your core game mechanics. It is a way of aligning your entire team with a unified vision as you work to create your final product. Join me as I go through the differences between UX Research, UX Design and UI Art, and how to implement these into your processes to make your team as efficient as possible... all the while delivering satisfying, engaging and enjoyable gameplay experiences for your players! Game Connect Asia Pacific 2018: The Walls We’ve Built Ourselves Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week. Situated in Melbourne, Australia during the October-November period, GCAP is world-renowned for its talks, networking and inclusive environment. Video courtesy of GCAP and the Game Developers' Association of Australia. www.gcap.com.au www.gdaa.com.au
GCAP 2018; UXR Workshop - User Testing in Under an Hour
54:00

GCAP 2018; UXR Workshop - User Testing in Under an Hour

UXR Workshop; User testing in under an hour This talk was made possible by EA FireMonkeys Speaker; Anna Brandberg (EA Firemonkeys) In this User Experience Research workshop we will focus on an important User Testing method that can be implemented in studios of any size: 1-on-1 User Interviews. User Interviews are one of the most valuable and commonly used research tools for gathering qualitative information about your players, and often reveal crucial usability issues, content issues, and users’ mental models. User Interviews are also an incredibly useful method of testing because they can be used iteratively throughout every stage of your game’s development, from the early prototyping phase to the final stages of polish. Join me as I guide you through a practical hands-on workshop where you will learn the process for conducting great User Interviews, along with a few key techniques to put into practice when running your own future studies… and come away with tangible material specific to your own game, ready to implement when it’s time to start your own user tests. Bring a pen, a notepad – and your game in mind! Game Connect Asia Pacific 2018: The Walls We’ve Built Ourselves Game Connect Asia Pacific is Australia's premier games development conference and a part of Melbourne International Games Week. Situated in Melbourne, Australia during the October-November period, GCAP is world-renowned for its talks, networking and inclusive environment. Video courtesy of GCAP and the Game Developers' Association of Australia. www.gcap.com.au www.gdaa.com.au

Youtube Playlist:

bottom of page