Need For Speed: No Limits
Platform: Mobile Years: 2018–2019
The majority of my time on Need For Speed: No Limits was spent creating unique branding and UI assets for all of the themed events in each game update, and updating the game's layouts accordingly in-engine.
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Updates were released every ~6 weeks, making turnovers super quick. This meant that clear communication with concept artists, 3D artists and narrative designers was imperative.​
Chinese Lunar New Year 2019
UI assets for Chinese Lunar New Year-themed special event. The first image is an overview of all of the event's themed UI. The rest are screenshots from the live game, showing all of the assets in context.
Event branding and UI assets throughout the event done by me. (Cars, character & environments done by 3D art team.)
Frights, Camera, Traction!
UI assets for Halloween-themed special event, called 'Frights, Camera, Traction!'. The first image is an overview of all of the event's themed UI. The rest are screenshots from the live game, showing all of the assets in context.
Event branding and UI assets throughout the event done by me. (Cars, character & environments done by 3D art team.)
Devil's Run 3: Wolf Country
UI assets for the third Devil's Run special event, called 'Wolf Country'. The first image is an overview of all of the event's themed UI. The rest are screenshots from the live game, showing all of the assets in context.
Event branding and UI assets throughout the event done by me. (Cars, character & environments done by 3D art team.)






























